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authorKevin J Hoerr <kjhoerr@submelon.tech>2018-08-26 01:38:28 -0400
committerKevin Hoerr <kjhoerr@submelon.tech>2018-08-31 23:24:45 -0400
commit0965d62be00a7820f97284704dc71f37e661b412 (patch)
tree5a5c9d69062e24aa926eb30447c5ff27e0a65492 /private/Model/fresh.sql
parent1e3946f04b5b602d3869a285d897acb0ba2b3c35 (diff)
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Begin migration to Rust; Add actix-web, diesel as main dependencies
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- -- fresh.sql: SQL script that creates the tables used by AO
- -- please drop all tables in db before initiating unless told otherwise
-
- -- uncomment the following two lines to automatically drop all tables
---DROP SCHEMA "public" CASCADE;
---CREATE SCHEMA "public";
-
-CREATE OR REPLACE FUNCTION public.GETDATE() RETURNS TIMESTAMPTZ
- STABLE LANGUAGE SQL AS 'SELECT NOW()';
-
- -- base table for users
-CREATE TABLE users (
- userid SERIAL,
- email VARCHAR(40) UNIQUE NOT NULL,
- firstname VARCHAR(20) NOT NULL,
- lastname VARCHAR(20) NOT NULL,
- password VARCHAR(255) NOT NULL, -- intend to use bcrypt hash through PHP
- games INTEGER DEFAULT 0, -- simple tracking statistics
- wins INTEGER DEFAULT 0, -- "
- joindate DATE DEFAULT GETDATE(),
- activated BIT(1) DEFAULT B'0', -- see activation_keys table
- PRIMARY KEY (userid)
-);
-
- -- when activation is completed, key gets deleted and activated bit for user gets flipped to 1.
-CREATE TABLE activation_keys (
- code VARCHAR(128),
- userid SERIAL,
- PRIMARY KEY (code),
- CONSTRAINT activation_keys_userid
- FOREIGN KEY (userid) REFERENCES users(userid)
-);
-
- -- base table for games
-CREATE TABLE games (
- gameid SERIAL,
- title VARCHAR(140) NOT NULL,
- gametypeid SERIAL NOT NULL, -- future proofing: suppose different game types
- players SMALLINT NOT NULL, -- number of players in a game
- waitfor INTEGER NOT NULL, -- time in seconds to wait for player to complete a turn
- lastturn DATE DEFAULT GETDATE(),
- gamestate INTEGER DEFAULT 1,
- PRIMARY KEY (gameid)
-);
-
- -- associative table: many users, many games
-CREATE TABLE allegiances (
- gameid SERIAL,
- userid SERIAL,
- allegiance VARCHAR(140), -- important/unimportant role for user (depends on gametype)
- ordernum SMALLINT NOT NULL, -- user # spot in game
- playing SMALLINT DEFAULT 1, -- default is binary: 0 means player OOP
- PRIMARY KEY (gameid, userid),
- CONSTRAINT users_games_gameid
- FOREIGN KEY (gameid) REFERENCES games(gameid),
- CONSTRAINT users_games_userid
- FOREIGN KEY (userid) REFERENCES users(userid)
-);
-
- -- Regions are composed of nationstates
-CREATE TABLE regions (
- regionid SERIAL,
- name VARCHAR(64) NOT NULL,
- abbreviation CHAR(2),
- bonus INTEGER NOT NULL,
- PRIMARY KEY (regionid)
-);
-
- -- base table for nationstates
-CREATE TABLE nationstates (
- nationid SERIAL,
- regionid SERIAL,
- name VARCHAR(64) NOT NULL,
- abbreviation CHAR(4),
- PRIMARY KEY (nationid),
- CONSTRAINT nationstates_regionid
- FOREIGN KEY (regionid) REFERENCES regions(regionid)
-);
-
- -- nationstates border nationstates
-CREATE TABLE borders (
- nationid SERIAL,
- borderid SERIAL,
- PRIMARY KEY (nationid, borderid),
- CONSTRAINT borders_nationid
- FOREIGN KEY (nationid) REFERENCES nationstates(nationid),
- CONSTRAINT borders_borderid
- FOREIGN KEY (borderid) REFERENCES nationstates(nationid)
-);
-
- -- associative table: many games, many nationstates. Users control them.
-CREATE TABLE games_nationstates (
- gameid SERIAL,
- nationid SERIAL,
- userid SERIAL, -- owner of nationstate for particular game
- PRIMARY KEY (gameid, nationid),
- CONSTRAINT games_nationstates_gameid
- FOREIGN KEY (gameid) REFERENCES games(gameid),
- CONSTRAINT games_nationstates_nationid
- FOREIGN KEY (nationid) REFERENCES nationstates(nationid),
- CONSTRAINT games_nationstates_userid
- FOREIGN KEY (userid) REFERENCES users(userid)
-);