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Diffstat (limited to 'private/Model/fresh.sql')
| -rw-r--r-- | private/Model/fresh.sql | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/private/Model/fresh.sql b/private/Model/fresh.sql new file mode 100644 index 0000000..f39b360 --- /dev/null +++ b/private/Model/fresh.sql @@ -0,0 +1,103 @@ + -- fresh.sql: SQL script that creates the tables used by AO + -- please drop all tables in db before initiating unless told otherwise + + -- uncomment the following two lines to automatically drop all tables +--DROP SCHEMA "public" CASCADE; +--CREATE SCHEMA "public"; + +CREATE OR REPLACE FUNCTION public.GETDATE() RETURNS TIMESTAMPTZ + STABLE LANGUAGE SQL AS 'SELECT NOW()'; + + -- base table for users +CREATE TABLE users ( + userid SERIAL, + email VARCHAR(40) UNIQUE NOT NULL, + firstname VARCHAR(20) NOT NULL, + lastname VARCHAR(20) NOT NULL, + password VARCHAR(255) NOT NULL, -- intend to use bcrypt hash through PHP + games INTEGER DEFAULT 0, -- simple tracking statistics + wins INTEGER DEFAULT 0, -- " + joindate DATE DEFAULT GETDATE(), + activated BIT(1) DEFAULT B'0', -- see activation_keys table + PRIMARY KEY (userid) +); + + -- when activation is completed, key gets deleted and activated bit for user gets flipped to 1. +CREATE TABLE activation_keys ( + code VARCHAR(128), + userid SERIAL, + PRIMARY KEY (code), + CONSTRAINT activation_keys_userid + FOREIGN KEY (userid) REFERENCES users(userid) +); + + -- base table for games +CREATE TABLE games ( + gameid SERIAL, + title VARCHAR(140) NOT NULL, + gametypeid SERIAL NOT NULL, -- future proofing: suppose different game types + players SMALLINT NOT NULL, -- number of players in a game + waitfor INTEGER NOT NULL, -- time in seconds to wait for player to complete a turn + lastturn DATE DEFAULT GETDATE(), + gamestate INTEGER DEFAULT 1, + PRIMARY KEY (gameid) +); + + -- associative table: many users, many games +CREATE TABLE allegiances ( + gameid SERIAL, + userid SERIAL, + allegiance VARCHAR(140), -- important/unimportant role for user (depends on gametype) + ordernum SMALLINT NOT NULL, -- user # spot in game + playing SMALLINT DEFAULT 1, -- default is binary: 0 means player OOP + PRIMARY KEY (gameid, userid), + CONSTRAINT users_games_gameid + FOREIGN KEY (gameid) REFERENCES games(gameid), + CONSTRAINT users_games_userid + FOREIGN KEY (userid) REFERENCES users(userid) +); + + -- Regions are composed of nationstates +CREATE TABLE regions ( + regionid SERIAL, + name VARCHAR(64) NOT NULL, + abbreviation CHAR(2), + bonus INTEGER NOT NULL, + PRIMARY KEY (regionid) +); + + -- base table for nationstates +CREATE TABLE nationstates ( + nationid SERIAL, + regionid SERIAL, + name VARCHAR(64) NOT NULL, + abbreviation CHAR(4), + PRIMARY KEY (nationid), + CONSTRAINT nationstates_regionid + FOREIGN KEY (regionid) REFERENCES regions(regionid) +); + + -- nationstates border nationstates +CREATE TABLE borders ( + nationid SERIAL, + borderid SERIAL, + PRIMARY KEY (nationid, borderid), + CONSTRAINT borders_nationid + FOREIGN KEY (nationid) REFERENCES nationstates(nationid), + CONSTRAINT borders_borderid + FOREIGN KEY (borderid) REFERENCES nationstates(nationid) +); + + -- associative table: many games, many nationstates. Users control them. +CREATE TABLE games_nationstates ( + gameid SERIAL, + nationid SERIAL, + userid SERIAL, -- owner of nationstate for particular game + PRIMARY KEY (gameid, nationid), + CONSTRAINT games_nationstates_gameid + FOREIGN KEY (gameid) REFERENCES games(gameid), + CONSTRAINT games_nationstates_nationid + FOREIGN KEY (nationid) REFERENCES nationstates(nationid), + CONSTRAINT games_nationstates_userid + FOREIGN KEY (userid) REFERENCES users(userid) +); |
