1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
|
use crossterm::event::{self, Event, KeyCode, KeyEvent, KeyEventKind};
use ratatui::{
DefaultTerminal, Frame,
buffer::Buffer,
layout::Rect,
style::Stylize,
symbols::border,
text::{Line, Text},
widgets::{Block, Paragraph, Widget},
};
use std::io::Result;
#[derive(Debug, Default)]
pub struct App {
counter: u8,
exit: bool,
}
fn main() -> Result<()> {
ratatui::run(|term| App::default().run(term))
}
impl App {
/// runs the application's main loop until the user quits
pub fn run(&mut self, terminal: &mut DefaultTerminal) -> Result<()> {
while !self.exit {
terminal.draw(|frame| self.draw(frame))?;
self.handle_events()?;
}
Ok(())
}
fn draw(&self, frame: &mut Frame) {
frame.render_widget(self, frame.area());
}
fn handle_events(&mut self) -> Result<()> {
match event::read()? {
// it's important to check that the event is a key press event as
// crossterm also emits key release and repeat events on Windows.
Event::Key(key_event) if key_event.kind == KeyEventKind::Press => {
self.handle_key_event(key_event)
}
_ => {}
};
Ok(())
}
fn handle_key_event(&mut self, key_event: KeyEvent) {
match key_event.code {
KeyCode::Char('q') => self.exit(),
KeyCode::Left => self.decrement_counter(),
KeyCode::Right => self.increment_counter(),
_ => {}
}
}
fn exit(&mut self) {
self.exit = true;
}
fn decrement_counter(&mut self) {
self.counter -= 1;
}
fn increment_counter(&mut self) {
self.counter += 1;
}
}
impl Widget for &App {
fn render(self, area: Rect, buf: &mut Buffer) {
let title = Line::from(" Counter App Tutorial ".bold());
let instructions = Line::from(vec![
" Decrement ".into(),
"<Left>".blue().bold(),
" Increment ".into(),
"<Right>".blue().bold(),
" Quit ".into(),
"<Q> ".blue().bold(),
]);
let block = Block::bordered()
.title(title.centered())
.title_bottom(instructions.centered())
.border_set(border::THICK);
let counter_text = Text::from(vec![Line::from(vec![
"Value: ".into(),
self.counter.to_string().yellow(),
])]);
Paragraph::new(counter_text)
.centered()
.block(block)
.render(area, buf);
}
}
#[cfg(test)]
mod tests {
use super::*;
use ratatui::style::Style;
#[test]
fn render() {
let app = App::default();
let mut buf = Buffer::empty(Rect::new(0, 0, 50, 4));
app.render(buf.area, &mut buf);
let mut expected = Buffer::with_lines(vec![
"┏━━━━━━━━━━━━━ Counter App Tutorial ━━━━━━━━━━━━━┓",
"┃ Value: 0 ┃",
"┃ ┃",
"┗━ Decrement <Left> Increment <Right> Quit <Q> ━━┛",
]);
let title_style = Style::new().bold();
let counter_style = Style::new().yellow();
let key_style = Style::new().blue().bold();
expected.set_style(Rect::new(14, 0, 22, 1), title_style);
expected.set_style(Rect::new(28, 1, 1, 1), counter_style);
expected.set_style(Rect::new(13, 3, 6, 1), key_style);
expected.set_style(Rect::new(30, 3, 7, 1), key_style);
expected.set_style(Rect::new(43, 3, 4, 1), key_style);
assert_eq!(buf, expected);
}
#[test]
fn handle_key_event() {
let mut app = App::default();
app.handle_key_event(KeyCode::Right.into());
assert_eq!(app.counter, 1);
app.handle_key_event(KeyCode::Left.into());
assert_eq!(app.counter, 0);
let mut app = App::default();
app.handle_key_event(KeyCode::Char('q').into());
assert!(app.exit);
}
}
|